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This was referenced Jun 25, 2026
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Performance-focused rewrite of the core distance computation:
Float64Array, sized upfront; block layout is re-derived in the scan fromcoords/ringEnds, so no auxiliary index arrays). In the per-cell distance scan, a cheap point-to-bbox lower bound skips a whole block in O(1) when it can neither beat the current nearest distance nor flip the ray-cast parity. Polygon rings are spatially coherent, so most blocks are far from any given cell center and get skipped wholesale.Float64Array(coords) with per-ring end offsets (ringEnds), replacing nested array-of-[x, y]iteration. This removes pointer-chasing in the hot distance loop for cache-friendly access.pointToPolygonDistnow takes a distance threshold (maxD). A cell is only useful if it can beat the current best or is worth subdividing; once the center is provably within the threshold of the outline, the scan bails out early instead of measuring the whole outline.